Welcome to the AppCoins News Update, ‘ANU’ for short. This month we’re focusing on the payment process and usability improvements. Keep reading to find out more!
Over the past month, we’ve been working on several smaller improvements that may not be as noticeable but will impact most app users. While these updates might not be as flashy as some of our previous releases, they are no less important.
One of the biggest updates we’ve made is to the performance of our payment method screen. We’ve streamlined the process and made it faster and more efficient so that users can complete their transactions more quickly.
In addition to this performance improvement, we’ve added the ability to retry a payment without leaving the app context. This means that if you encounter an error while trying to make a payment, you can simply try again without having to navigate back to the game.
Furthermore, we’ve addressed some layout inconsistencies throughout the app. This is especially important for users with devices that don’t have the most common screen sizes and resolutions and those who choose to have their devices in languages other than English.
We hope these updates make your experience using our app even better. If you have any feedback or suggestions for future improvements, don’t hesitate to let us know.
Following last month’s protocol KPIs performance, on this ANU, we have collected the values from December regarding flows using Apps with AppCoins, IAP with AppCoins, and User Interactions with the Wallet, as the table shows below.
As always, you’re invited to follow our work regarding all of the products we’re working on:
- ASF Wallet (Aptoide & Google Play)
- AppCoins Wallet (Aptoide & Google Play)
- ASF SDK
- ASF Unity Plugin
- BDS SDK
- BDS Unity Plugin
- BDS Billing System integration guide
Name: Maria Andrade
Role: Head of People & Culture
Bio: For the past 8 years, Maria has been focusing professionally on helping people achieve their best personal and working experience. She has a Master’s Degree in Clinical Psychology, started a Ph.D. in Flow State in Videogames, managed an Association connected with video games and psychology, and was a speaker for multiple events & media entities. Over the last 6 years, Maria worked as Clinical Psychologist, Mental Coach, Speaker, Player Experience Representative, Talent Acquisition Partner, HR Project Manager, and Talent Development Advocate in companies like Miniclip and FRVR. Maria is also a happy mom of 2 boys, who loves to sing, play board games and video games, crochet (amigurumi), watch series/movies, and travel to beautiful places!